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Failure

Well, I glanced at my blog this morning, and found that my promise to post new writing was not fulfilled. Indeed, the post is from June 8th, and today is June 20th. That probably constitutes as failure on my part. In my defense, a lot has been going on, and I’m working on a couple different things on top of family medical issues. My summer employment plans also didn’t work out, as I deemed it more important to sacrifice what I wanted for the betterment of the family in this situation.

 

At any rate, this just a short post to note my failure, and to explain it away. Maybe I’ll have some time this week to write, maybe not. I have classwork due. :\

Hey there folks. Much to my surprise, I found out that I was getting 3-5 hits per day on this blog, and I haven’t even been doing anything! I don’t think that has anything to do with my having popularity; I suspect it has something to do with using WordPress tags correctly and search engines like Google finally adding my blog to their list of websites.

 

At any rate, now that summer is nigh here in Maine, I have a little time to spare (though not long, as I have a summer job coming up next week). In light of this recent gift of time, I’d like to get a few thousand words down in Eddentide. I think my word count is somewhere around 20,000 at the moment, and my goal is 120,000. As I’ve said before, word counts are nice goals, but satisfying a word count is not the be-all end-all point of my writing. With these few thousand words, I’ll be experimenting with progressing farther with less words. What I mean by that is that I want to tell more of the story and advance the plotline as concisely but as beautifully as possible. This will certainly be a challenge. I will do my best to hold true to this experiment,  but if I get a damn good idea I’ll revert to my normal method of writing, wherein I write as much about the topic or idea as I can and then edit for content and conciseness.

 

In other personal news, I’ve been playing Rockstar’s Red Dead Redemption on my Xbox 360 lately. Although the game is very well done, I am still experiencing some of the problems that I had in Grand Theft Auto IV. Running, jumping, some AI continuity issues, and, above all, maneuvering in tight quarters. In many ways I must agree with the professional critics that RDR is more or less Grand Theft Horse; indeed, essentially a Wild West theme seems to have been laid over the GTA IV control scheme, which has suffered no upgrades, really. That, to me, is slightly frustrating. However, RDR is a good game overall, and was a decent investment because of the multiplayer and upcoming online co-op. This game gets an 8/10 for me.

 

Anyway, stay tuned, I’ll be posting an excerpt from Eddentide this week!

This is a compilation of pictures from the last few winters for my Teaching, Learning, and Technology class. Enjoy!

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This poem just came to me a few minutes ago, and I started writing it down. I don’t know if it’s any good, but I thought I should get it out there. I’m almost certain it’s incomplete, but we’ll see. This is a free verse poem.

 

The Newest Plague

Sorrow:

The disease that plagues the people.

Dead minds,

Empty hearts,

Warfare on all metaphysical fronts.

Take a deep breath, step back.

Wake up, see anew!

Chilling isn’t it…

To see, for the first time,

A droplet of the morning’s dew?

Breathe and embrace the sight, for this could be the last time you see it.

Reach out, grasp!

Take that chance and act,

Why sit back and accept?

Fan away that smoky sorrow and relight the coals.

Political Twitter Bird

Alright, so besides grinding away at some writing lately, I did two things of importance: I went to a Republican dinner party as a guest of one of Maine’s gubernatorial candidates, and I signed up for Twitter. Now, I suspect you’re wondering what the connection could be, but fear not for I shall tell you! Bruce Poliquin has decided to use social media to spread the word about his campaign, including using Facebook, Twitter, and Twitpic. Although his usage of Facebook is a little lacking, he uses Twitter and Twitpic on an almost-daily basis.

Twitter is like the status updates of Facebook except it can be in any person (not just third person in order to make sense) and it really has no other features. Gubernatorial candidate Bruce has 436 followers on Twitter, which is actually a decent number of people for this particular social networking client. A friend of mine and the person who turned me on to candidate Poliquin, Kendra, is in the book business – writing, publishing, etc. – and has a whopping 2,661 followers! As far as Twitter is concerned, she’s famous, and Twitter still isn’t as mainstream as websites like Facebook and (though it’s on its way out) MySpace. I had previously refused to use Twitter for moral reasons up until I realized just how powerful of a social utility it can be. Now, I don’t pretend to be famous, but if people making that sort of difference in the world (i.e. running for political office or writing books), why can’t I use Twitter to my advantage as well?

So, I signed up for an account and was immediately at a loss. After getting some of the basics down, I found a few friends to follow and some cool people from other countries like Japan who post a lot of neat pictures on Twitpic. All in all, I’m not really a twitter bird, nor am I keen on using the service. As interesting as following new people is, Twitter, I think, is a social networking tool for people who have more important things to say than I do. I concede that much, and until I have more important things to say I will probably keep my twittering to a minimum.

Either way, there’s a link to my Twitter account should you be interested in following me (I usually follow back those who follow me, by the way!) in the blogroll in the sidebar. Happy tweeting!

Here it is: The final four of my top 10 RPG games!

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#7 – Knights of the Old Republic (Xbox/PC)

This Star Wars-styled turn-based action RPG was released on the original Xbox console and on the PC. The game was a dramatic addition to the genre, and featured a rich storyline already founded in the Star Wars universe. The player character gets to become a Jedi Knight and fashion their own lightsaber, and can specialize in single-bladed, double-bladed, or dual wielding. The game was a lot of fun, and is now a favored classic.

 

 

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#8 – Borderlands (360/PS3/PC)

Borderlands is a recent addition to the genre, and is another RPG that spreads its feelers into other genres. This is a shooter, and a damn good one, too. Borderlands plops the player on a barren, dusty, alien world seeking fame, fortune, and GUNS. Lots, and lots of guns! The game literally has millions of variations to a large handful of types of guns coded in, which makes for an interesting experience collecting weapons and completing missions. Although the real focus of the game is not on story but combat, Borderlands brings a fun twist to the genre of RPGs.

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#9 – Fallout 3 (360/PS3/PC)

Fallout 3 is truly an epic-level RPG. Although it incorporates elements of the shooter genre (albeit not amazingly, I might add), it is a true RPG in most senses. Questing, item collecting, and intense character development are key elements of this game, along with sprawling landscapes and inside environs like dilapidated supermarkets. Although the combat is real-time, it doesn’t take away from the game, though you may often find yourself backpedaling from an enemy while lacing it up with assault rifle rounds. Perfection.

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#10 – Final Fantasy IX (PS1)

Final Fantasy IX for the original Playstation console was, without a doubt, my favorite RPG as a young teen. The environment was gorgeous, and although the characters were a little over-dramatic, the engaging storyline more than makes up for it. The combat system is one of those typical turn-based ones, but contributes to the game in a good way. Definitely an enjoyable game, and long, too – four disks!

So, in an effort to become more active on my blog again, I’ve decided to post my top 6 out of ten (because 5 wasn’t enough and ten is too many at the moment) RPG games across all platforms, and why. Now, with pictures! Let me know what you think about my selection, and feel free to tell me your top 6 RPGs!

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#1 – Tales of Symphonia (GCN)

This game has shown itself to be one of the best console RPGs ever created! Colorful graphics, an engaging storyline, and an excellent real-time battle system made this game the one to beat in the last generation’s console war. The characters are fully developed, and the dungeons are actually interesting. A nice feature was that combat could be avoided, but if an enemy was back-to the main character in a dungeon, this would initiate a sneak-attack on the enemy. Namco really took the time to think things through with this one.

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#2 – Mass Effect 2 (360/PS3/PC)

Mass Effect 2 is a more-polished version of the original Mass Effect, and a welcome addition to the RPG family. Although it feature elements of a third-person tactical shooter, this game by Bioware has helped redefine the term “character-driven story” by making the player solely responsible for his or her actions. Add to that exciting combat, a huge galaxy to explore, and neat downloadable content, and Mass Effect 2 is a wonderful addition to any RPG fan’s gaming library.

 

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#3 – Golden Sun (GBA)

Golden Sun was, and still is, a groundbreaking handheld RPG. This game set the standard for future handheld RPGs. A deep storyline, rich and humorous characters, and a vast continent to explore all contribute to this game’s legendary status. The magic system in Golden Sun is excellent, and plays into the combat system very well. This game is a must-have for all handheld owners!

 

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#4 – Phantasy Star Online (DC)

Phantasy Star Online for the Dreamcast was one of the first online RPGs. Its combat system was excellent and real-time, even online. The story, though lacking in some focus, was interesting and didn’t bog down the online aspect; it was just the right combination for one of the first online console RPGs. Since its time, console RPGs have tried with minor success to create online experiences that are rich and involving.

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#5 – Pokemon R/B/Y (GB/GBC)

Regardless of popular culture’s current opinion, Pokemon Red/Blue/Yellow sparked an international phenomenon, although I am not really interested in anything but the games. These first GameBoy games dipped players into a world where monsters captured and their owners brawled for fame and fortune. The game mechanics, though simple by today’s gaming standards, were fun and encouraged its players to “catch ‘em all!”

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#6 – Dragon Age: Origins (360/PS3/PC)

Another recent Bioware release, Dragon Age takes a darker look at fantasy; a view that many say is truer to fantasy’s roots than some of today’s more popular fantasy elements. Dragon Age, like ME2, makes the player responsible for their actions. Although the combat system is not completely real-time and is slightly turn-based, the storyline more than makes up for the slowed battles. Dragon Age is definitely a must-have for traditional RPGers, and worth a try for those of you who enjoy fantastical worlds, but could never really get into video games.

 

So, there you have it: My top 6/10 RPGs. There are a whole bunch of other RPGs that I’d love to list, but these are the most influential ones that have held my continued interest in the RPG gaming world. It all started with Pokemon, continued when I found PSO, became a passion when I found Golden Sun, escalated when ToS came out, and just kept getting better and better as DA:O and ME2 were released within the last few months. RPG gaming is becoming a more and more interesting and talented genre of video games, and I am looking forward to seeing where it goes from here. Stay tuned for the final 4!

Eddentide Fable #1

Hello! I was just reviewing a short fable that I wrote which is set in the world of Eddentide. I made some minor changes to it, and decided to post it here to see what people thought about it. I feel as if the very end is somewhat unpolished, but as of this moment it is the best way I can describe what I see in my mind’s eye. If you have any suggestions, please feel free to post them with any constructive criticism! I’m looking for thoughts on this one. I tried to write it in the spirit of the fables read to many of us as children, and I think that, for the most part, I succeeded. Enjoy!

There was once a small boy who lived in a tiny house in a little village. His mother and father were very poor and crafted baskets to make what little money they could. They sold these baskets to farmers who put their harvest of vegetables in them, and travelers who used them to carry their water skins and rations. The small boy’s sixth birthday was a few days away when the mother asked the father one night after the boy had gone to bed, “What will we buy for our boy’s birthday?”

The father replied, “We are too poor to buy our son a present for this birthday. He shall have to go without.”

The mother cried mournfully, “Oh dear, he shan’t have a birthday present for the sixth year in a row.”

Despite their meager existence, the small boy’s parents still wanted to buy him something very special for his sixth birthday, and so they went down to the common on market day and searched and searched for a present. At the end of the day, though, they had bought nothing, for they could not afford a single thing at the market. It began to rain, and they walked home with frowns upon their faces and their eyes lowered to the ground. The boy’s mother began to weep silently as millions of raindrops commenced their long descent to the ground.

It so happened that because their eyes were down that they rounded a corner and stumbled into a tall man in dark clothing pushing a small covered cart. The cart overturned and spilled its contents into the street and the mother, father, and the stranger fell to the ground. The mother and the father apologized to the stranger and helped him pick up his things. As the mother reached down for one of the man’s wares, she gasped and stepped back.

Sitting in the fresh muck was a minute wooden toy house. It was unlike any toy house ever created before or since. The outside was delicately shingled and the roof was thatched with straw. There was a chimney as well, made of tiny polished rocks. Inside were three simply carved and painted wooden figures, two tall and one small.

“It’s perfect!” the mother cried as she picked it up. She ran up to the man and tugged on his overcoat. “Good sir! How much for this toy house, sir? How much is it?”

The stranger looked down upon them from under his heavy cap and said, “What is it worth to you?”

“Our son’s happiness,” replied the father eagerly. “He is turning six in only a few days and has never had a birthday present. We should like to buy this for him!”

“I am certain he will love it!” the mother exclaimed joyously.

“Well, that toy house is rumored to be magical,” the man said, “and I’ll have no less than four gold pieces for it.”

The mother and the father’s faces fell and their smiles faded. “I’m sorry, sir. We have only a single gold piece,” the mother said, and tears began to flow from her eyes again as she set the toy house in the man’s cart. The father wrapped his arm around his wife and they walked away quietly, leaving the stranger to cover his cart. The tall man paused thoughtfully, and watched them as they made their way down the narrow street and around another corner.

A few days later, it was the small boy’s birthday. His father woke him in the morning to come sit next to the fireplace. His mother was busily preparing their paltry breakfast. Of a sudden, there came a great knock upon the thin door. The father lifted the birthday boy from his lap and set him down on the floor, rising to answer the door. When he pulled the door open, he found that there was nobody there. When he looked down, however, he gasped. Sitting upon the ground in the doorway was the wooden toy house they had tried to buy several days prior. There was a note attached by a crimson ribbon. The father plucked the note from the toy house and read it. It was lettered in crimson ink to match the ribbon.

Father and Mother:

The rumor is more than just that: This toy house is, indeed, magical. Whatever your son wishes for on his birthday will come true when he plays with this house for the first time.

I must admit that my asking price when we first met was not steep. Rather, it is accurate. I am an honest man trying to make an honest living. As a result of my good conscience, however, I am leaving this toy house in your care to do with as you see fit. I suspect that you will give it to your young son for his sixth birthday; may it be an unforgettable one for all of you.

The father smiled and shut the door to the modest shack, then walked over to the table and put the toy house down carefully. The mother looked at it in awe for a moment, and then gave her husband a querying glance. He handed her the crimson-lettered note. She read it quickly, and then pocketed it just as hastily.

“My boy, there is a present here for you from your mother and I,” the basket-weaver said. “Come and look at it!” The boy jumped up from the fireplace at his words and ran to the table. His eyes lit up and his face twisted with excitement as he looked at the toy house.

“My first present!” he exclaimed. “Thank you, mother! Thank you, father!”

As he reached for it, his mother grabbed his hand and said, “Now, now! Do not touch it just yet. You have to make a wish, you know! It is your birthday, and this is a magical toy house that grants a single wish.”

“What do you wish for, my son?” asked his father, sitting down on a short stool at the table.

The small boy thought for a few moments before replying, “I wish for us to never be apart, and for your lives to be easy rather than hard.”

His parents smiled and his mother said, “How openhanded you are, son, even on your own birthday. You have always been that way! Generosity and kindness will be your legacy.” The boy smiled and picked up the wooden figures and began to play.

As the day progressed, the boy began to feel unwell. As evening came down upon the village, the boy had became bedridden by illness. His parents fretted and watched over him. The town healer was called to the house.

“What did you wish for?” the healer asked with a kind smile. “You know that everyone receives one wish on their birthday, yes?”

“I wished that my family and I would never be separated,” the boy replied faintly, “and that my mother and father no longer had to work so hard.”

“Ah, how very nice of you, my boy,” the healer said. He spent a while longer toiling over the young one, but could do nothing for the boy.

“I cannot see anything wrong with him,” the healer said, adjusting the thinning white hair under his odd hat. “It is possible that he just has a cold. He should be better by the morning.” The healer left the boy’s parents to tend to the child.

By the toll of the church’s midnight bell, the small boy was dead.

His mother and father were beside themselves. The mother was so struck with grief that she herself became confined to her uncomfortable straw bed. She began to burn of a ferocious fever and was dead of heartache by the rising of the sun.

The father was now alone in his house, weeping. He had no will to live without his precious wife and son, and crawled into the bed beside his wife’s limp body. There he sobbed himself to death – the house was soon quiet.

After several hours of daylight had passed, the old healer came to the house and knocked upon the door. He heard nobody within but found the door unlatched and ajar. He entered the house to find a grim scene; the entire family was lifeless in their beds. He rushed from the house, calling for help. As several of the neighbors rushed to aid the healer, he sat down shakily upon a stool at the table. As he was looking about the dirt floor, he spied a folded piece of parchment with a crimson ribbon attached to it. He picked up a folded note and read it.

Looking up from the slip of parchment, he noticed for the first time with his pale eyes a simple, yet elegant wooden toy house upon the table. Inside the house there stood three wooden figures, two tall and one small. He inspected them further, narrowing his eyes. Looking closely, he noticed a tiny crimson twinkle in the faded, painted eyes of each of the figures, and he gasped. He gasped again when he noticed something uncanny about the toy.

“I wished that my family and I would never be separated.”

This toy house is, indeed, magical. Whatever your son wishes…

The words echoed in the healer’s head as he stared and realization flooded over him like a waterfall: The toy house was a small replica of the house in which he sat.

He glanced again at the wooden figures, and swore that he saw one move.

Hello, all. Sorry for such a long break between my last post and now. I’ve been very busy. I got a job as a substitute teacher in my old school district, which means a semi-regular paycheck in an environment that I enjoy in a failing economy (this is more than some could ask for in these days). My mother is ill, and I have been helping out the family in various ways, so that also takes up a lot of my time. I am always working on classwork for my Medieval Europe and Chaucer courses, as well. I sort of view this point in my writing career as a time of hiatus. Unfortunately I don’t have as much time to work on my writing as I would like, and so it has, much to my dismay, been put on the backburner yet once again.

On the plus side, I found something very funny to me which may be funny to some of you. I was cruising around the Internet recently and happened upon a blog run by a Victorianist. Being a budding young Victorianist myself, I took to the blog, but found a wonderful post entitled English Professors vs. Cats: A Serious Evaluation. At first I laughed just at the thought. Then, I laughed again because I had an English professor in college who was not a fan of cats. I emailed it to him, and although I cannot say he was overjoyed to read an expose in which cats were treated on the same level importance as dogs, I do think that he got a chuckle out of it, at least.

At any rate, here is a tiny excerpt from Eddentide. Enjoy.

“I have always had suspicions about the existence of other worlds. Other undiscovered realms that occasionally collide with ours,” Brother Zerain said, busily moving around the room, pulling tomes and volumes of varying sizes from the bookshelves. “Ever seen the Lights in the sky? You know what I speak of, the colorful waves that shimmer relentlessly in the deep blue of the night sky?” Zerain paused and looked over his shoulder. Edward recalled the pictures he had seen in his astronomy textbook of the Aurora Borealis in the northern skies, and the slides he had witnessed in different lectures.

“Well I’ve never seen them… here. But we have something like that where I am from.”

Zerain’s face lit up. “Ah, see! Here, everyone attributes them solely to the powers of the gods but what if the Lights… Were another power far beyond the control of the gods? What if the Lights we sometimes see in our skies were the illuminations of a reflected realm? Maybe these colorful lights are caused by the barriers of two realms colliding in some way.”

Edward tried to wrap his head around the idea. “Are you saying that there are other places like this?”

“Are you saying that your world is the only place in reality that could truly exist?” countered Zerain.

“Well, maybe not…”
“Rightly so, because it is not. I am just as convinced that I am as existent as you are convinced that you are existent, Edward. I suspect that you come from a place that tells you other realms are highly unlikely to exist,” Zerain said, placing several large tomes on the table. He adjusted the sleeves of his purple robe. “Your scholars advise you that the possibility of there being other realms, other planes on which people may exist is so slim that it is almost preposterous to discuss seriously. Yet there are those who continue to research the likelihood of these chances. It is the same way in Alta, regardless of the commonplace mystical happenings in this world, the worldtouchers and their miraculous powers, and the rare-yet-existent direct interventions of the part of the gods. So, too, do our scholars often scoff at the idea of other planes of existence. Why is that? Clearly, there must be some reason why man continues to seek out explanations of these alternate existences. In our world our search is justified by our already-magical surroundings. I suspect this is not the way in your world.”

“I can see where you are coming from,” stated Edward, crossing his arms. “But obviously you can understand my unwillingness to accept this entire situation as little more than a lengthy bad dream.”

“I can, Edward, I can. However…” the Brother leaned on the worn mahogany desk. “You, Edward, confirm my every suspicion. Clearly, you are not from Alta. You look strikingly out of place, of course. But besides that, you are genuinely unknowledgeable about us, our ways, and our world. I wholeheartedly believe that you are from this place called Earth, but it seems that you must come to terms with your situation and believe that you are currently in a place called Alta. Only then will you be able to get home, I suspect.”

Edward gulped and looked down at the floor. It had become strikingly obvious to him at the Inn of the Overlord that this was, indeed, real. He was in Alta. He wasn’t dreaming. He realized, however, that the situation was so unbelievable that it had severely shocked his psyche as a result. It was hard to accept this reality, to undermine everything that he had known to be true and to throw it away, embracing the idea – no, the fact – that Alta was just as real as Earth, and likely existed in the same universe. It was a new sensation to accept, without question, that Earth was rubbing elbows with Alta, and Edward didn’t like it.

Alright folks, sorry for the massive delay. I’ve been very busy with some things here at home. At any rate, here is all that I am willing to release (at the moment) of Chapter Seven. I hope you enjoy it, and please remember that all constructive criticism is welcomed via email, IM, and/or comments on this post!

Kent Aslawood straightened his back and snapped his gray eyes to the forward as his commanding officer strode into the circular room. The high arch of the doorway barely framed the monstrous man, who was made to appear even taller and bulkier than he was by grace of his heavy armor and flowing emerald cape. He came to a stop in front of Aslawood, who raised his fist to his chest in salute. The commander returned the gesture.

"Kent Aslawood, Survivor of the Battle of Steerbock, Champion of the Sewer Uprising, Commander of Legion Six, Server to the Emperor in His Own. Quite a resume you’ve acquired over the years, and I’ve been with you since the beginning."

"Yes, Commander Brighton."

Brighton chuckled. "I see that long-term friendship is no replacement for titles and courtesy. How very noble of you, Server Aslawood." The commander began to pace slowly, pausing for several long moments before he finally spoke. His voice was low. "There is a Heeder among us. I am sure that I do not have to tell you what that means."

"A… Heeder?"

"Yes."

"Sir, this is… troubling news. There are none who are not aware that the Heeder is the ill-intentioned version of the Listener, and the gods know how few of those we have left. Old age has not been kind to them.” Kent paused and ran a hand quickly through his short brown hair. “The Heeder… lends an ear to the gods of hated and warfare."

"Indeed." Commander Brighton stopped pacing and stepped close to Kent. "Server Aslawood, you have been assigned a certain task. We must flush out this Heeder from hiding, and the Emperor’s Own has narrowed down the search to a small group of nobles who are very close to the Emperor. Now, there is rumored to be a liquid made during the Heeder’s Unrest long ago that would discern the presence of a Heeder when exposed to his spittle. We need this liquid, these Droplets of Lenoir, Server Aslawood."

"I see that the recovery of this liquid is to be my next task, sir. Where can this liquid be found?"

"It is hidden deep within a now-ancient ruin left over from the Unrest called Lenoir. I have left for you, among other items which may be of use, a map in a chest in your assigned room. Lenoir can be found somewhere between Sepik Town and the Forest of Halinor. Needless to say, the map is accurate only to a certain point. Once you find the ruins of Lenoir, you are to infiltrate them and acquire the liquid by any means necessary."

"Yes, sir. What of resistance?"

Commander Brighton stepped back a pace. "There should be little, if any at all. However…." He paused, and his green eyes focused on something intangible, something that only he could see behind his own eyes. "Yes. Eliminate all who stand in your way. This is a matter of the utmost importance to the Emperor, and he prefers not to allow any room for mistakes to occur."

Kent set his jaw decidedly. "Yes, sir."

"I am counting on you. He is counting on you, Server Kent,” Brighton said, alluding to the Emperor. “He sent this request of action to me with specific instructions, including to whom to assign it. Remember your duty." He tapped the symbol emblazoned upon Kent’s steel cuirass with two fingers; the crest of soldiers who served in the Emperor’s Own, the same crest emblazoned upon his own chest. Kent nodded solemnly and raised a closed, gauntleted fist to his chest.

"I will carry out this mission, Commander Brighton. You can count on my abilities." Kent turned on his heel and walked purposefully out of the room. "Tell the Emperor the same!" he yelled back to his commander as he exited. Brighton, sighing, turned to watch him leave, his hands folded behind his back.

"We always have, Aslawood. Since that very first day in Steerbock."

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